This week in my 7th grade classes, I tried to introduce my GAME plan to reduce plagiarism in student's report writing by introducing the second attempt at CHOMP website information in order to produce original work. After 3 days of instructing and encouraging and editing students work, plus answering the same question over and over, several items became very clear to me. First of all, the students expect miraculous results after putting in very little work, my students are not listening, a few students have developed a helplessness attitude, plus I need to remain calm and consistent throughout all the complaining. My reflection on my GAME plan to introduce The Website Data CHOMP Unit indicated to me that students need to understand what plagiarism 'looks' like before they can identify it; then avoid it. My reflection also revealed that students were doing better on this second assignment then they did on the first one.
I shared my GAME plan with my tech coordinator. She approved of this because Common Core Writing Standard 8 states "Gather relevant information from multiple print and digital sources, using search terms effectively; assess the credibility and accuracy of each source; and quote or paraphrase the data and conclusions of others while avoiding plagiarism and following a standard format for citation (Ohio Department of Education., 2011). This standard is very relevant to 21st century learners and is packed with significance. I realize covering all the components in this standard will take time and need to be thoroughly organized.
Bothersome for me this week, was the resistance my students had to learning this method. They complained it was too hard, why should they do this, wasn't copy and pasting plagiarism anyway? One girl even said, "What does this have to do with computer?" I realized they don't like it because it does take effort, but it is the best avoid plagiarism method I have been introduce to, and it makes sense. The 21st century students need to learn Internet research methods because that is their choice when seeking information (Dana, N. & Yendol-Hoppey., 2009.)
The resources and information I will need to carry out my GAME plan are computers with Internet connection, document making software, projector and screen. I will need to supplement my lecturing, with videos from Common Craft by Lee Lefevore, and show samples of previous reports and reference pages. I need to have samples showing the proper formatting of a simple reference page. I realized I need to teach some remedial computer skills such as copy, paste as opposed to cut, paste. Students were not sure what double spacing a document meant, or looked like, much less how to select the text and then click the correct tool for double space. I will need a vast supply of patience because teaching the new techniques, and students learning the new techniques are too far apart in my class of 7th graders.
Dana, N. F. & Yendol-Hoppey, D., The reflective educators guide to classroom research., (2009) Corwin Press., Thousand Oaks, CA.
Ohio Department of Education., 2012., National Technology Standards., Department of Accountability., Retrieved on September 20, 2012 from http://www.ode.state.oh.us/